<?php

return array(

array(
    'id'=>120101,
    'name'=>'电火花',
    'succRatio'=>100,
    'mp'=>'6+2*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->spirit)*$skillLevel'),
    ),
),

array(
    'id'=>120102,
    'name'=>'高压点击',
    'succRatio'=>100,
    'mp'=>'6+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->spirit)*$skillLevel*1.4'),
    ),
),

array(
    'id'=>120103,
    'name'=>'十万伏特',
    'succRatio'=>100,
    'mp'=>'8+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->spirit)*$skillLevel*1.6'),
    ),
),

array(
    'id'=>120104,
    'name'=>'电磁炸弹',
    'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->spirit)*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>120105,
    'name'=>'闪电拳',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->spirit)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>120106,
    'name'=>'电光火石',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->spirit)*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>120107,
    'name'=>'雷电爆破',
    'succRatio'=>100,
    'mp'=>'10+12*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->spirit)*$skillLevel+$self->hpMax*1.5)'),
    ),
),

array(
    'id'=>120201,
    'name'=>'充电',
    'succRatio'=>70,
    'mp'=>'10+20*$skillLevel',    
    'effects'=>array(
        instruct('self','mp','change','$self->mpMax*$skillLevel*0.15'),
    ),
),

array(
    'id'=>120202,
    'name'=>'磁力摇摆',
    'succRatio'=>80,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','$self->dexterity*$skillLevel'),
        toSleep('enemy',2),
    ),
),

array(
    'id'=>120203,
    'name'=>'闪电光线',
    'succRatio'=>70,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','$self->dexterity*$skillLevel'),
        toTorpid('enemy',2),
    ),
),

array(
    'id'=>120204,
    'name'=>'电力地震波',
    'succRatio'=>70,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','$self->dexterity*$skillLevel'),
        toFrightened('enemy',2),
    ),
),

);

?>